Shot 04 Final

Here is the fully rendered version of my final shot of my BFA year.

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Shot 04 Rendering Process

For my last shot of the year I wanted to focus on subtle acting instead of body mechanics. After finding a dramatic piece of dialogue to animate to, I created the story of a Kingpin who is attempting to bribe the Chief of Police. I set up the scene with the Kingpin character in the foreground while the Chief of Police is sitting in the background, almost totally obscured in shadow (since he isn’t the main focus of this shot).

At first I figured the lighting was enough to draw attention to my foreground character but just in case, I decided to blur the background a bit to help the viewer’s eye focus on the Kingpin. I wasn’t 100% sure of how to do this in Maya using the camera and the depth of field controls, so instead I chose to render out the foreground (Kingpin) and the background (Chief of Police & office environment) on two separate layers so that way I could apply effects to them in Premiere Pro independently of each other. After some research online I figured out how to execute this plan and able to render out these two image sequences:

As you can see in this image sequence of the Kingpin character, none of the background (Chief of Police, assets, walls, etc.) were rendered. Solely just the foreground character, lights, and shadows were rendered out.

In this image sequence of the background, we can clearly see the Chief of Police, the assets of the office, light and shadows, and even the Kingpin’s cast shadow on the desk.

And as stated before, I was able to apply a gaussian blur in Premiere Pro to blur out the background in order to focus the attention on the Kingpin character in the foreground.

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Shot 04 Test Render

This shot really depended on the lighting to provide the mood and feeling I was going for. I have to admit that I’m happy with the way it turned out and can’t wait for this baby to be fully rendered out.

12 Test Render 5-17

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Shot 04 Spline Finished

This is essentially the completed animation for my last shot. Since it’s a serious shot, I even added a little camera move (push in) for dramatic effect. The only thing missing now are the lights and shadows which will come when I render it out completely.

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Shot 04 IP

Here is another playblast of my fourth shot. This is the IP, or “In Progress”, version of the shot.

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Shot 04 Staging

For the last shot of my BFA year I wanted to focus on face acting. Not only would I be doing myself a favor by “animating a talking” as my teacher so eloquently puts it, but it will also allow me to focus on lip sync, facial expressions, and polishing (as opposed to body mechanics). Here is the staging I have set up for my shot. Notice how I use the rule of thirds when it comes to positioning my (main) foreground character. Since he is the main focus of the shot I wanted to make sure the composition supported him. You can’t tell from this image because there is no lighting, but the background assets and character (Malcolm) will be mainly obscured in shadow and I even plan to blur it out partially to really force the viewer’s eye onto my Kingpin character.

08 Staging 5-608b Staging Measurements 5-6

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Shot 01 is Done…Finally

It took me a really long time, but after a week of focusing on polish I finally went back and finished my first shot of my BFA year!

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First Sequence

Here is the final first sequence of our short film that we completed and provided to the 2016 BFA Gallery.

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Shot 02 Final

Here is my second shot of the semester, lit and fully rendered. Enjoy!

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